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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01vm40xv54z
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dc.contributor.advisorKernighan, Brian-
dc.contributor.authorXue, Alice-
dc.date.accessioned2020-08-12T14:47:37Z-
dc.date.available2020-09-30T15:03:18Z-
dc.date.created2020-05-03-
dc.date.issued2020-08-12-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01vm40xv54z-
dc.description.abstractThe Generative Adversarial Network (GAN) is a machine learning model that has introduced the possibility of artificial intelligence-created art. However, direct generation methods fail to create convincing artworks that are realistic and structurally well-defined. Here, we present a GAN variant, CompositionGAN (CGAN), which originates edge-defined, artistically-structured paintings without a dependence on supervised style transfer. CGAN is composed of two stages, edge generation and edge-to-painting translation, and is trained on a new dataset of traditional Chinese landscape paintings never before used for generative research. A 242-person human Visual Turing Test study reveals that CGAN paintings are mistaken as human artwork over 55% of the time, significantly outperforming paintings from a baseline GAN model. Our work highlights the importance of artistic composition in art generation and takes an exciting step toward computational originality.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.titleLICENSEen_US
dc.titleCan a Machine Originate Art? Creating Traditional Chinese Landscape Paintings Using Artificial Intelligenceen_US
dc.titleLICENSEen_US
dc.typePrinceton University Senior Theses-
pu.embargo.terms7/1/2022-
pu.date.classyear2020en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid961243320-
Appears in Collections:Computer Science, 1988-2020

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