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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01tm70mz149
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dc.contributor.advisorFinkelstein, Adam-
dc.contributor.authorPark, June Ho-
dc.date.accessioned2020-08-12T15:55:04Z-
dc.date.available2020-08-12T15:55:04Z-
dc.date.created2020-05-
dc.date.issued2020-08-12-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01tm70mz149-
dc.description.abstractThis paper documents the formulation of a new method of generating a normal field-of-view video from a 360-degree video. We build upon previous work to formulate a new optimization method to generate a valid camera path on an equirectangular projection, and test new methods of making the process more robust. The project aims to address the increase in popularity of 360-degree videos by orienting viewers towards more interesting parts of a 360-degree video while adhering to aesthetically pleasing cinematography rules.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.titleLICENSEen_US
dc.titleGeneralized Automatic Cinematography of 360\(\circ\) Videosen_US
dc.titleLICENSEen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2020en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid920051372-
Appears in Collections:Computer Science, 1988-2020

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