Please use this identifier to cite or link to this item:
http://arks.princeton.edu/ark:/88435/dsp01nk322h064
Title: | Using Game Theory to Model Inauthenticity on Social Media |
Authors: | Gruver, Quinn |
Advisors: | Noonan, Kelly |
Department: | Economics |
Certificate Program: | Program in Cognitive Science |
Class Year: | 2018 |
Abstract: | This paper is the first to use game theory to model inauthenticity on social media – a phenomenon proven to have negative psychological effects. Inauthenticity is defined as focusing on impressive content and/or omitting negative life updates. I hypothesize a prisoner’s dilemma model, where authenticity is cooperation and inauthenticity is defecting. Data from a survey of Princeton students is used to create models for two different degrees of closeness between users. Models for interactions with close friends showed Nash equilibria at mutual authenticity and mutual inauthenticity, while models for general acquaintances only have one Nash equilibrium at mutual inauthenticity. I discuss differences based on degree of closeness, question framing, and demographic variables, as well as possible ways to change the payoff structure to favor authenticity and thus create a more psychologically healthy social media environment. |
URI: | http://arks.princeton.edu/ark:/88435/dsp01nk322h064 |
Access Restrictions: | Walk-in Access. This thesis can only be viewed on computer terminals at the Mudd Manuscript Library. |
Type of Material: | Princeton University Senior Theses |
Language: | en |
Appears in Collections: | Economics, 1927-2020 |
Files in This Item:
File | Description | Size | Format | |
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GRUVER-QUINN-THESIS.pdf | 446.44 kB | Adobe PDF | Request a copy |
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