Skip navigation
Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01h989r5833
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorRusinkiewicz, Szymon M.-
dc.contributor.authorHay, Christopher-
dc.date.accessioned2017-07-20T15:02:03Z-
dc.date.available2017-07-20T15:02:03Z-
dc.date.created2017-05-06-
dc.date.issued2017-5-6-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01h989r5833-
dc.description.abstractIn order to train perception systems for autonomous and semi-autonomous vehicles, one of the most difficult challenges is constructing large and accurately labeled datasets. In order to ease the cost of data collection (and more importantly, data labeling), this paper focuses on the construction of a modular, open simulator for automating the creation and collection of realistic and information-rich synthetic data. By emphasizing modularity, we allow the user to easily extend the simulator's generation process, to add new textures/objects, and to add new sensors in order to match their needs. By also emphasizing variation through randomization, we allow such changes to be propogated throughout the generated scenes, resulting in much more robust datasets. For implementation, we utilized the Unity3D game engine, a variety of free assets available online, and map data from OpenStreetMap and NaturalEarth, therefore allowing the user to make these changes with relative ease, able to consult a large repertoire of online sources. Lastly, we show that our simulation is able to train models that accomplish a variety of vehicle perception tasks such as estimating the location of lane markings, road curvature, distances to vehicles in each lane, distances to stop signs and stop lights, and vehicle bounding box proposals. Lastly, we show that those models are able to transfer their knowledge to their relevant domains, and utilize the KITTI Object Detection dataset to demonstrate domain transfer to the real world.en_US
dc.language.isoen_USen_US
dc.titleTraining of Vehicle Perception via Stochastic Simulationen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2017en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid960890018-
pu.contributor.advisorid960007434-
pu.certificateRobotics & Intelligent Systems Programen_US
Appears in Collections:Computer Science, 1988-2020

Files in This Item:
File SizeFormat 
written_final_report.pdf2.18 MBAdobe PDF    Request a copy


Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.