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http://arks.princeton.edu/ark:/88435/dsp019880vt40vFull metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Bendixen, Alfred | - |
| dc.contributor.advisor | Salamon, Gayle | - |
| dc.contributor.author | Squiers, William B. | - |
| dc.date.accessioned | 2016-06-14T14:21:56Z | - |
| dc.date.available | 2016-06-14T14:21:56Z | - |
| dc.date.created | 2016-04-05 | - |
| dc.date.issued | 2016-06-14 | - |
| dc.identifier.uri | http://arks.princeton.edu/ark:/88435/dsp019880vt40v | - |
| dc.format.extent | 110 pages | * |
| dc.language.iso | en_US | en_US |
| dc.title | Winning a Story: How The Walking Dead Reveals the Immersive Potential of Video Game | en_US |
| dc.type | Princeton University Senior Theses | - |
| pu.date.classyear | 2016 | en_US |
| pu.department | English | en_US |
| pu.pdf.coverpage | SeniorThesisCoverPage | - |
| Appears in Collections: | English, 1925-2020 | |
Files in This Item:
| File | Size | Format | |
|---|---|---|---|
| SQUIERS.pdf | 3.31 MB | Adobe PDF | Request a copy |
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