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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp010r9676473
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dc.contributor.advisorChazelle, Bernard-
dc.contributor.authorTang, Alice-
dc.date.accessioned2018-08-14T15:44:41Z-
dc.date.available2018-08-14T15:44:41Z-
dc.date.created2018-05-31-
dc.date.issued2018-08-14-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp010r9676473-
dc.description.abstractThis work is a meta-level investigation of how creativity has, could, and perhaps should play out in computation systems. I apply existing models from computational creativity theory to programs that strive for creative generation and their outputs in order to identify potential aspects of creativity that have not been addressed in current computational creativity theory. I examine both work created by others and by myself—in order to understand difficulties and considerations in computational creativity. Further, I will find other questions to ask in the development of computational creativity theory while situating computational creativity within philosophical and media theoretical histories of inquiry. This research is guided by an understanding that there may be no direct answers reached, but that asking the right questions may lead to more fruitful work.en_US
dc.format.mimetypeapplication/pdf-
dc.language.isoenen_US
dc.titleA Theoretical Fugue on Computational Creativity in the Style of GEBen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2018en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
pu.contributor.authorid961031749-
pu.certificateQuantitative and Computational Biology Programen_US
Appears in Collections:Computer Science, 1988-2020

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